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Still, this really speaks to the developers’ aim of making a very authentic WW2 shooter. Shooting mechanics are a lot more difficult than in most shooters due to the fact that there is no crosshairs and firing bullets have varying levels of gravity drop on them, along with considerable amounts of recoil when firing, so there are very few moments where spraying and praying is a viable option. Personally speaking, these mechanics took me awhile to get used to, but once I did, I almost couldn’t imagine playing another FPS without them. Leaning lets you peek around corners and fire shots without exposing your entire body, walking muzzles the sound of your movement and going prone allows you to get low and crawl on the ground or steady your aim for less recoil. Very straightforward control scheme for anyone that has played a modern FPS title before, with one noticeable expectation that the game includes the ability to lean your body using Q/E, walk with alt key and go prone using Z, which is essential to surviving out in the battlefield. Now while I haven’t actually touched a WW2 shooter since Valve’s Day of Defeat way back in 2003, I was more or less able to get into the swing of things for Day of Infamy, but not before getting my virtual body drilled full of holes.
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It’s a game that doesn’t bring anything particularly new to the genre or theme as a whole, but what it does is that it plays into its genre and does it well, which I can completely respect and enjoy. With my time spent playing the game for a few hours, I can easily say that the folks at New World have achieved that goal with flying colors. While focusing on both co-op and competitive gameplay, Day of Infamy sets out to create a deep and realistic WW2 shooter experience. Call of Duty, Company of Heroes, Battlefield 1942, Red Orchestra, Brothers in Arms, Medal of Honor, Command… This list goes on and on…Īnd well, the folks at New World Interactive probably thought to themselves and said “The WW2 theme sure has been oversaturated and overdone through the years… Let’s add one more to that list!” And with that said, here’s “ Day of Infamy” a new tactical-focused WW2 shooter created by the same developer team behind Insurgency. It’s probably one of the most overdone history retellings of all time, with a long laundry list of titles spanning from shooters, strategy games and flight simulators. If there’s one thing that the gaming world will never seem to stop talking about, it’s World-War-Freaking-Two.
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